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Our project...

The movement From STEM to STEAM

by Brian Stack
STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!
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Early photographer Charles Nègre (1820–1880) is a classic example of the combination of art and science in one creative personality. Having studied painting in Paris and exhibited his work for nearly two decades, he was “struck with astonishment” when he first saw daguerrotypes and immediately began experimenting with the chemistry behind photography, the physics and mathematics of optics, and the engineering principles of both camera design and the architecture he photographed. Also an avid writer, in 1851 he eloquently summed up the notion of STEAM.

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STEAM

STEAM

A definition
True STEAM experiences involve two or more standards from science, technology, engineering, math and the arts to be taught and assessed in and through each other.
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Upcoming events + Teachers training sessions + Workshops for students + Creation of a guide for exploration of STEM topics + Training mobilities for students + National robotics competition + International robotics competition